[ProAudio] Mastering and monitoring for spatial audio
David Josephson
dlj at josephson.com
Sun May 2 09:59:13 PDT 2021
Thanks Damian, I’m well aware of the commercial entries in this space. Among professionals on this list, my question was specifically whether any of you have had __experience__ with these solutions. There is often a very wide gap between what vendors “offer” and what actually works.
Meanwhile I can report that several people have contacted me about their workflows and I’m experimenting. Even getting a surround mix into a suitable 5.1 or Atmos container, preferably without video, seems to be problematic for many.
David
> On May 2, 2021, at 5:19 AM, cheater cheater <cheater00social at gmail.com> wrote:
>
> I've noticed this monitoring software plugin today:
>
> dearVR MONITOR: https://www.dearvr.com/products/dearvr-monitor
>
> You might want to reach out and ask if they'll be including head tracking.
>
> I noticed they use Sennheiser AMBEO technology:
>
> Sennheiser AMBEO: https://en-us.sennheiser.com/ambeo
>
> Sennheiser advertise it as a software solution for immersive
> listening. One application is VR. I assume there's no software product
> and they're looking to sell or license the technology to someone.
>
> Sennheiser AMBEO for VR: https://en-us.sennheiser.com/ambeo-application-vr
>
> Finally, and I think this will be most interesting to you, they have
> an existing product for augumented reality (AR) and mixed reality (MR)
> which seems to be a pair of headphones with maybe head tracking and an
> SDK that integrates with the Apple AR kit, which might mean it'll
> interoperate with Apple spatial audio.
>
> Sennheiser AMBEO for AR/MR: https://en-us.sennheiser.com/ambeo-application-armr
>
> Hope this helps you!
>
>
> On Fri, Apr 16, 2021 at 1:53 AM David Josephson via ProAudio
> <proaudio at bach.pgm.com> wrote:
>>
>> Do any of you have current experience managing a workflow from e.g. a 5.1 surround recording to reproduction with head tracking in Apple spatial audio? I have a client who would like to record and play back ambient soundscapes where listenera can move their head within the soundscape, at least in rotation.
>>
>> Thanks
>>
>> David Josephson
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