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</head><body text="#000000">Hi David,<br>
I've been playing with this during the downtime this year........ I've
used the Waves NX plug-in and the Abby Road Studios plug-in to
convert/process 5.1 into binaural. I don't have the new Apple HP's,
but a close friend has a pair and says the binaural mixes I've sent him
translate fairly well. The main issue is that since everyone's head
is a different size, the raw binaural mix will sound different to
everyone, so calibration of the phones/software to the end user is key,
especially with headtracking. I've also been using the "standard"
settings for printing the final mix rather than the "customized" to me
settings. <br>
<br>
I have found that converting traditional 5.1 to binaural seems to give
more musical results than converting to Ambisonic and then to
binaural....but I've only tried a limited number of tests on that.<br>
<br>
Anyway, the workflow I've had the best results with is...... create a
5.1 mix in whatever DAW, I use DP...... Insert Waves NX or alternative
5.1 to Binaural plug in on the master buss. Fuss with panning and
placement....., print the two channel "headphone/binaural" mix.
Headtracking is done by the listener's device, I use/have the Waves NX
Headtracker (bluetooth device attached to my headphones), Apple has the
headtracking tech built in to the phones. Either way, the head movement
info is sent to the software and is used to rotate the surround space,
it is not burned in to the actual audio, which is just a normal binaural
mix. My understanding is that the new Apple phones simply take the
source material (5.1, 7.1 Atmos whatever) and convert it to binaural and
then apply headtracking along with the other nifty features based upon
the sensors and mics in the headphones. There may be more behind the
Apple curtain that I have missed.......<br>
<br>
Hope this is helpful.....<br>
<br>
Cheers!<br>
<br>
Chris<br>
<br>
<br>
<div class="moz-signature">-- <br>
Chris Frymire<br>
Modern Minstrel Mixing<br></div>
<br>
<span>moskowitz via ProAudio wrote on 4/16/21 5:09 AM:</span><br>
<blockquote type="cite"
cite="mid:994217760.436273.1618567754772@mymail.optimum.net">
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<p>Hi David, </p>
<p>You might ask this on Facebook's Headtracked Binaural group.</p>
<p><br></p>
<p>Len Moskowitz (<a class="moz-txt-link-abbreviated" href="mailto:moskowit@core-sound.com">moskowit@core-sound.com</a>)</p>
<p>Core Sound LLC</p>
<p><a href="http://www.core-sound.com" moz-do-not-send="true">www.core-sound.com</a></p>
<p>Home of OctoMic and TetraMic</p>
<p><br></p>
<blockquote type="cite">
On April 15, 2021 at 7:53 PM David Josephson via ProAudio <<a
href="mailto:proaudio@bach.pgm.com" moz-do-not-send="true">proaudio@bach.pgm.com</a>>
wrote:
<br>
<br>
<br>Do any of you have current experience managing a workflow from
e.g. a 5.1 surround recording to reproduction with head tracking in
Apple spatial audio? I have a client who would like to record and play
back ambient soundscapes where listenera can move their head within the
soundscape, at least in rotation.
<br>
<br>Thanks
<br>
<br>David Josephson
<br>
</blockquote>
</blockquote>
<br>
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